Contents of the Evaluation for the Presentation
I was not confident while I was presenting, which lead to repetition of words and lack of animation which lead to an audience less engaged than average. This is because I am not a confident presenter and am not familiar with methods to make the audience interested in the presentation. However, as I knew the material and had previously practised presenting this specific presentation, with limited experience prior, I was still able to concisely convey my point.
The findings of my investigation were shown via powerpoint, with images and the gist of my point being shown on the powerpoint while I talked over it and expanded on points to make them information easy to follow.
From the audience I got verbal feedback, e.g. acknowledging points or questions asking to expand o a slide, which helped me cover all information and make sure that no information was left out which needed to be shown to make a coherent point.
I was asked questions about my research, for example how I came into contact with the industry professionals (which I did via email and further communication). Also, as I talked about my planned future in film (specifically university), and was further quizzed on what I was doing in addition to the planning of a short film to move towards that goal, to which I explained I was practicing editing (my primary interest) in my spare time to build up a portfolio for university or work applications. I was also questioned about the experience I had in planning a short film, as the planning documents I provided, script and storyboard indicated I had, and I explained that I had had experience in Unit 2 of my Creative Digital Media course, which taught me the fundamentals of such planning material.
The questions I was asked mainly revolved around my personal experience and plans, and as a result I answered them as thoroughly as was possible, giving examples to back up my points. However, the projection of such answers was less confident due to the fact that I'm not yet an experienced presenter.
This process will help me in my future as it has helped me understand the whole production process as a short film, reaffirming my interest in the field as well as making me realise and consider the route of an editor in the future, pursued through university then work, as researching and analysing editing techniques and tips was the most rewarding part of the process.
Wednesday, 3 May 2017
Evaluation of Artefact
Contents of the Evaluation for the Artefact
I believe my research process has been effective. This is because I have used a variety of sources and techniques to get as much varied information as possible. For example, my interview with Hugh Mann of ITBL Productions gave me insight into the production process of a film so I can plan for it, while the survey with Rob Speranza of the SYFN answered my survey and gave me concise qualitative data that can be applied easily. Both methods of research form an industry professional are effective as I got a varied look at what I needed to do, and so got a decent understanding of it. However, I would ideally interview both professional s if I were to do this again, so I could compare my answers while getting more information in general to use.
Analysing short films allowed me to research for myself what each film did right and wrong for me to use and build on for my planning short film (e.g. The Expert using a small room due to small budget, but with mainly close ups on cast and decorating the room to compliment it's size it became an effective choice which I can apply to location shooting by choosing specific parts of streets, different times of day to shoot etc.) But as I was analysing the information for myself, with no outside help, I may've missed certain aspects pf the film that could've been useful, so this was effective but not completely so.
In order to gain more concrete information I used the Adobe Premiere Pro Workbook to learn production techniques (especially editing, as it is an area of personal interest) which can be included in my storyboard and considered while writing the script to make the best plan for the film possible.
My planning has helped with my study as it forced me to be quick and concise in my analysis and finding of texts to make the production as efficient as possible, which also improved my analysing skills as this I needed to retrieve the information as quickly as possible.
The progression of the project through the different planned stages has helped me reach my conclusion to my project, as doing tasks such as time management and location scouting helped show me the large amount of tasks that all need to be completed to plan and create a short film. Research showed me that there a lot of things just in production techniques that need to be considered that have a large effect on the narrative of a short film, which were considered for my storyboard (e.g. zooming and tracking and what effect they have, when to cut etc.).
I believe my research process has been effective. This is because I have used a variety of sources and techniques to get as much varied information as possible. For example, my interview with Hugh Mann of ITBL Productions gave me insight into the production process of a film so I can plan for it, while the survey with Rob Speranza of the SYFN answered my survey and gave me concise qualitative data that can be applied easily. Both methods of research form an industry professional are effective as I got a varied look at what I needed to do, and so got a decent understanding of it. However, I would ideally interview both professional s if I were to do this again, so I could compare my answers while getting more information in general to use.
Analysing short films allowed me to research for myself what each film did right and wrong for me to use and build on for my planning short film (e.g. The Expert using a small room due to small budget, but with mainly close ups on cast and decorating the room to compliment it's size it became an effective choice which I can apply to location shooting by choosing specific parts of streets, different times of day to shoot etc.) But as I was analysing the information for myself, with no outside help, I may've missed certain aspects pf the film that could've been useful, so this was effective but not completely so.
In order to gain more concrete information I used the Adobe Premiere Pro Workbook to learn production techniques (especially editing, as it is an area of personal interest) which can be included in my storyboard and considered while writing the script to make the best plan for the film possible.
My planning has helped with my study as it forced me to be quick and concise in my analysis and finding of texts to make the production as efficient as possible, which also improved my analysing skills as this I needed to retrieve the information as quickly as possible.
The progression of the project through the different planned stages has helped me reach my conclusion to my project, as doing tasks such as time management and location scouting helped show me the large amount of tasks that all need to be completed to plan and create a short film. Research showed me that there a lot of things just in production techniques that need to be considered that have a large effect on the narrative of a short film, which were considered for my storyboard (e.g. zooming and tracking and what effect they have, when to cut etc.).
Midway Review
Activity 1
To plan my project I used Microsoft Excel to create the Gantt Chart needed to make sure I complete all parts of my project on time and effectively. I selected this software because I am familiar with it after using it for Unit 2 and 20 of my CDM course, and it specialises in documents of this nature so it was the best choice. To plan the locations for my storyboard I used a Canon DSLR camera, which I selected again because I am familiar with it due to Unit 20 and Unit 2 of my course, so I was able to change the focus and aperture to take pictures most suitable to the task.
I have worked with my teachers, especially with Ms Allen as she has knowledge in the media field, to pick suitable documents needed for my task (e.g. storyboard), to fulfil the task of planning a short film effectively. I also interacted with others in my research, specifically Rob Speranza of the SYFN and Hugh Mann of ITBL Productions, industry professionals that provided insight into the planning of a short film, which I retrieved through survey and interview respectively.
The main stage I used problem-solving and project management in was the creation of my Gantt Chart, as figuring out in what order I had to do certain tasks and organising various parts together in order to be the most time efficient option was important to the project. However, textual analysis of short films, analysing production techniques, costume, sound etc was similar to problem-solving.
As mentioned earlier, I have used critical analysis skills in this project to research the best way to make my film. Also, I have learnt how to Harvard Reference sources that I have analysed, and have done so, which is an important part of planning for a short film.
Activity 2
From this point I will write my script and create my storyboard for the film, which will be completed by the 4th of May as the last part, and the goal of the project. In addition to this, the powerpoint and evaluation of my presentation, as well as my research evaluation as a whole, will also be included and completed by the 4th of May.
As well as the previous sources I've used, I will also use scripts from various films to base my script off of, in terms of the proper format, as well as learning how to tell a story through pacing especially narration. These will be placed under the 'Research' section of my project, as I will need to research this in order to plan how to create these documents for the planning of a short film.
To plan my project I used Microsoft Excel to create the Gantt Chart needed to make sure I complete all parts of my project on time and effectively. I selected this software because I am familiar with it after using it for Unit 2 and 20 of my CDM course, and it specialises in documents of this nature so it was the best choice. To plan the locations for my storyboard I used a Canon DSLR camera, which I selected again because I am familiar with it due to Unit 20 and Unit 2 of my course, so I was able to change the focus and aperture to take pictures most suitable to the task.
I have worked with my teachers, especially with Ms Allen as she has knowledge in the media field, to pick suitable documents needed for my task (e.g. storyboard), to fulfil the task of planning a short film effectively. I also interacted with others in my research, specifically Rob Speranza of the SYFN and Hugh Mann of ITBL Productions, industry professionals that provided insight into the planning of a short film, which I retrieved through survey and interview respectively.
The main stage I used problem-solving and project management in was the creation of my Gantt Chart, as figuring out in what order I had to do certain tasks and organising various parts together in order to be the most time efficient option was important to the project. However, textual analysis of short films, analysing production techniques, costume, sound etc was similar to problem-solving.
As mentioned earlier, I have used critical analysis skills in this project to research the best way to make my film. Also, I have learnt how to Harvard Reference sources that I have analysed, and have done so, which is an important part of planning for a short film.
Activity 2
From this point I will write my script and create my storyboard for the film, which will be completed by the 4th of May as the last part, and the goal of the project. In addition to this, the powerpoint and evaluation of my presentation, as well as my research evaluation as a whole, will also be included and completed by the 4th of May.
As well as the previous sources I've used, I will also use scripts from various films to base my script off of, in terms of the proper format, as well as learning how to tell a story through pacing especially narration. These will be placed under the 'Research' section of my project, as I will need to research this in order to plan how to create these documents for the planning of a short film.
Wednesday, 26 April 2017
EP Evaluation
For my EPQ, I researched the process of creating short films in a number of ways. I viewed and analysed five short films, focussing on different aspects that they all cover to get a large overview of the creation process - from editing techniques to mise en scene. For example, from the short film 'About a Girl' I learnt about character development (leaving parts to the audience's imagination, how to create a relatable character etc.), as well as how to make a simple walking shot interesting, as this will compromise the majority of the film. 'The Gunfighter', a mock action/western, was informative in displaying the tropes needed to create a tense setting via production techniques (fast cutting, building music etc.), also gathered through textual analysis, which is important as mock action is featured in my film.
Also, I used a Adobe Premiere Pro CS6 Workbook in my research process, especially using the chapters on editing - colouring, multi-camera editing etc, as this is the area I most want to excel in.
I think this research process was effective, as it allowed me to learn from other, more experienced film makers, to build on their successes and mistakes. However, as not all of these things were directly taught to be (apart from the Adobe Workbook), instead I had to learn via analysis and inference, which may've resulted in me not learning as efficiently as possible.
In my research I also contacted multiple professionals in the film industry so I could learn from their firsthand experience in making short films. This was the most effective form of research because I could gain a lot of qualitative information form the interview, as I could ask questions in response to get as much detailed information as possible. Furthermore, Hugh Mann from the ITBL went into detail for all parts of the production process, including tips for production (recording narration first, the creation of contingency plans in the form of spare characters and back up locations) which was very useful as for learning about areas I wasn't confident with.
The planning process was very effective in teaching me what is needed to create a short film. For example, the heavy emphasis I placed on planning the narrative of the story through storyboarding, analysis of other film's story, scripting and location scouting helped me learn about the many contributing factors that need to be considered when designing a plot.
This was especially evident in the planning of the production stage - mainly filming, as it made me think and consider many aspects that would effect this stage, e.g. weather, that I wouldn't of considered if not for the planning process, which I will be able to consider for future projects.
Throughout my research, my project progressed greatly. Because of the production techniques and tips I learnt from interviews and analysing I adapted my plot's narrative and the storyboard to include more effective camera techniques for the story.
In addition, the use of a time management tool in the form of a Gantt Chart was effective in helping me plan the creation process - dividing pre, production and post into sub-sections gave me a clear view on what areas were important and what to prioritise.
Throughout my project I have learnt that creating a short film requires an extensive amount of planning and consideration of a variety of factors - for example the ideal location to shoot effects the design of my storyboard, and also that all parts of planning need to be considered in detail in order for the product to be as good as possible.
Also, I used a Adobe Premiere Pro CS6 Workbook in my research process, especially using the chapters on editing - colouring, multi-camera editing etc, as this is the area I most want to excel in.
I think this research process was effective, as it allowed me to learn from other, more experienced film makers, to build on their successes and mistakes. However, as not all of these things were directly taught to be (apart from the Adobe Workbook), instead I had to learn via analysis and inference, which may've resulted in me not learning as efficiently as possible.
In my research I also contacted multiple professionals in the film industry so I could learn from their firsthand experience in making short films. This was the most effective form of research because I could gain a lot of qualitative information form the interview, as I could ask questions in response to get as much detailed information as possible. Furthermore, Hugh Mann from the ITBL went into detail for all parts of the production process, including tips for production (recording narration first, the creation of contingency plans in the form of spare characters and back up locations) which was very useful as for learning about areas I wasn't confident with.
The planning process was very effective in teaching me what is needed to create a short film. For example, the heavy emphasis I placed on planning the narrative of the story through storyboarding, analysis of other film's story, scripting and location scouting helped me learn about the many contributing factors that need to be considered when designing a plot.
This was especially evident in the planning of the production stage - mainly filming, as it made me think and consider many aspects that would effect this stage, e.g. weather, that I wouldn't of considered if not for the planning process, which I will be able to consider for future projects.
Throughout my research, my project progressed greatly. Because of the production techniques and tips I learnt from interviews and analysing I adapted my plot's narrative and the storyboard to include more effective camera techniques for the story.
In addition, the use of a time management tool in the form of a Gantt Chart was effective in helping me plan the creation process - dividing pre, production and post into sub-sections gave me a clear view on what areas were important and what to prioritise.
Throughout my project I have learnt that creating a short film requires an extensive amount of planning and consideration of a variety of factors - for example the ideal location to shoot effects the design of my storyboard, and also that all parts of planning need to be considered in detail in order for the product to be as good as possible.
Wednesday, 29 March 2017
Bibliography
Short Film: About a girl (YouTube)
Filmman Cine Mix (2014), About a girl, Available at: https://www.youtube.com/watch?v=JV1_TXm0XHs , Accessed: 04.02.2017
Short Film: The Gunfighter (YouTube)
Tanvir Akhtar (2014), The Gunfighter, Available at: https://www.youtube.com/watch?v=TXfltmzRG-g , Accessed: 05.02.2017
Short Film: The Expert (Youtube)
Lauris Beinerts (2014), The Expert, Available at: https://www.youtube.com/watch?v=BKorP55Aqvg , Accessed: 06.02.2017
Short Film: Alone (YouTube)
Ruffneck101 (2013), "Alone", Available at: https://www.youtube.com/watch?v=wbTc81JmQTs , Accessed at: 15.02.2017
Short Film: The Heist (YouTube)
Alex Greene (2013), The Heist,, Available at: https://www.youtube.com/watch?v=ZUjZV_Xt1xc&t=330s , Accessed: 22.02.2017
Book: Adobe Premiere Pro CS6 Classroom in a Book: The Official Training Workbook from Adobe Systems (Classroom in a Book (Adobe))
Adobe Creative Team (2013), Adobe Premiere Pro CS6 Classroom in a Book: The Official Training Workbook from Adobe Systems (Classroom in a Book (Adobe)), San Jose: Peachpit
Filmman Cine Mix (2014), About a girl, Available at: https://www.youtube.com/watch?v=JV1_TXm0XHs , Accessed: 04.02.2017
Short Film: The Gunfighter (YouTube)
Tanvir Akhtar (2014), The Gunfighter, Available at: https://www.youtube.com/watch?v=TXfltmzRG-g , Accessed: 05.02.2017
Short Film: The Expert (Youtube)
Lauris Beinerts (2014), The Expert, Available at: https://www.youtube.com/watch?v=BKorP55Aqvg , Accessed: 06.02.2017
Short Film: Alone (YouTube)
Ruffneck101 (2013), "Alone", Available at: https://www.youtube.com/watch?v=wbTc81JmQTs , Accessed at: 15.02.2017
Short Film: The Heist (YouTube)
Alex Greene (2013), The Heist,, Available at: https://www.youtube.com/watch?v=ZUjZV_Xt1xc&t=330s , Accessed: 22.02.2017
Book: Adobe Premiere Pro CS6 Classroom in a Book: The Official Training Workbook from Adobe Systems (Classroom in a Book (Adobe))
Adobe Creative Team (2013), Adobe Premiere Pro CS6 Classroom in a Book: The Official Training Workbook from Adobe Systems (Classroom in a Book (Adobe)), San Jose: Peachpit
Wednesday, 22 March 2017
Script
Story about a generic person on an every day walk to work. However, the usual, mundane interactions between individuals on a typical journey are exaggerated and blown out of proportion for comic effect for character development. After all obstacles are 'overcome', a change of events with the protagonist being overtaken shifts the character's perception to be more in line with the norm.
FADE IN:
EXT. MAIN STREET - MORNING
A large street lined with houses, with no cars going down the road, instead lining the streets to show morning
PROTAGONIST, caucasian male young man, happy and spry walks into frame and starts walking bouncily
Ooh, who's this up ahead? Looks like we've got our first challenger everyone! Ha, just a little granny, with shopping bags too! I could do this with my eyes closed...
Dream Sequence:
PROTAGONIST closes eyes, continue walking for a few seconds, then insert car horn and a crash noise
PROTAGONIST: Ok, maybe not, still though, nice to have a little hurdle to warm up the overtaking feeling. (Short breath to pump up) let’s do this. On your marks, get se - Nah, let’s do 321 for a change, it's good to keep myself on my toes.
Bumps into bin
PROTAGONIST: Gah, stupid day dreaming, getting me distracted.
Old lady turns around
PROTAGONIST: No lady, turn around! I'm the one in charge, I look at you! Who puts bins out on the street anyway? How are you going to put stuff in it if it's outside?! Now where was I? Ah yeah, just speed up... 3, 2, 1 and GO!
Quickly passes old woman
PROTAGONIST: Yeah! Exactly lady, and I was so fast not a single hair on her head was harmed. Speaking of
Checks hair in a car window while walking
PROTAGONIST: Amazing as always, but that's to be expected when it's, you know, me. Heh, thank god no one was in that car, I've had more than a few awkward experiences with that (shudders) ugh prolonged eye contact, the scourge of all great fast walkers, throws us completely off our stride.
Crossroads with traffic lights ahead
PROTAGONIST: Cross road traffic lights, the scourge of all great fast w - oh wait I've already said that. Anyway, screw these things, all they do is help cars. Seriously, isn't it some common fear that machines will overthrow humans, well there's proof right there! People roaming the streets like me should be put first. I've got a few tricks up my sleeve though, wouldn't be at the level I am today without knowing how to deal with these bad boys.
Character quickly spins around 'stylishly', pressing the closest button as they do so
Protagonist: The ol' 'Spin 'n' Press', gets 'em every time.
Before carrying on to wait at the further lights
PROTAGONIST: That ol' classic saved me those extra few seconds back when I was a fresh faced newbie to this game, but really, only a novice walker actually waits at lights. Just have to wait until...
Dream Sequence:
Character looks both ways, but forgets to check behind him. Car almost hits him but stops just before.
PROTAGONIST: Damn it! A lot of car trouble today... So that didn't work, first time for everything I suppose.
Looks at phone
PROTAGONIST: 2 minutes behind now. C'mon traffic, don't you have better stuff to do than drive down this one road?! I swear...
Lights change
PROTAGONIST: Yeah about time! Huh, all this anger has got me all hot and sweaty, wearing a coat probably doesn't help though. I wonder if I can put it in my bag without slowing down...
Ahead of the character, a person with person steps out of their house and starts walking in the same direction
PROTAGONIST: Looks like that's going to have to wait. Sorry ladies, you can't see me in my shirt and tie just yet, because out of nowhere a new opponent has appeared! Let's see,
(Zoom and Distort transition to denote zooming in and analysing)
PROTAGONIST: Tall - which most likely means an above average stride, no music, so no soothing tunes to slow 'em down, oh no, trainers! Really man? Who wears trainers with a suit? They'll have way better traction and bounce than my dumb dress shoes. He's wearing usiness dress, which will restrict movement but as I'm wearing it that's moot. Mm mm mmmm, I see an opponent worthy of my attention. Battlestations!
Dream Sequence/Compilation of getting himself ready, Scott Pilgrim vs The World-esque:
Putting earplugs in
Kicking each leg to warm them up
Puffing out chest
Ends with character walking away, appearing like they're going fast
Cuts to long shot of character doing them all at once, looking ridiculous and uncoordinated, the opposite of how they think it appeared
Shows character's face
PROTAGONIST: Let’s do this.
Dramatic, fast paced movements to appear fast:
PROTAGONIST: Go on me, you can do it
PROTAGONIST:: I'm not catching them, engage thrusters
Dodging past trees/bins/other
PROTAGONIST: It's a minefield out here!
Continuing chase, but music changes randomly to a calm, uninspiring song
PROTAGONIST: Agh, comms have been disrupted. Don't listen to it, just push through.
Continue
PROTAGONIST: Slow down friend, you're not going to win. Quit and spare yourself your pride!
Almost there, almost there...
Character passes other, both appear calm, contrasting previous scene
PROTAGONIST: That's what I thought mate, sit down! Some people think they're so cool because they walk faster than average, but it's the humble people that are the real champions of the pavement. Oh great, now I'm going to have to walk this fast for ages. Why can't he be a gracious loser and slow down, it's only polite since I was such a civil winner. Ah, he'll probably turn off soon anyway, I should think about something else.
[Comments about weather, which varies depending on how it is in relation to the previous time they did it, e.g. looks like the classic English drizzle is sticking with me until the end, good, the grey provides a cinematic backdrop to my incredible feats of speed]
Bus passes
PROTAGONIST: Yeah bus people, you're so cool for sitting down and paying to get places. (Mutters) Good luck with being unfit and... fat in a few years. Buses can't be that much faster than me, right? I mean they've got all that traffic slowing 'em down, while I can overtake anyone, and everyone, that gets in my way.
Shows person with buggy
PROTAGONIST: Ha, speaking of, I swear, some people must think this was staged. But then again a buggy isn't exactly fast most of the time, so I doubt this'll be very interesting...
Dream Sequence:
Attempts to pass but the buggy proves too big, taking up most of the pavement (find narrow street)
PROTAGONIST: C'mon lady, get a smaller buggy, these pavements are narrow as it is! Might have to try another route...
Dream Sequence:
Attempts to pass again via the gutter, but when they step off the pavement they step into a large pile of wet leaves/mud. As they're wearing posh shoes, they character doesn't accept this:
PROTAGONIST: No, no, no, these shoes are way to posh to get ruined, I can't afford another pair...
Dream Sequence:
Finally decides to cross the road, but heavy traffic stops him, aggravating him
PROTAGONIST: Really?! I knew traffic was stupid but c'mon, let a guy cross the road. *Sighs Guess I'm just going to have to wait this out. Wait, I can't get too close though, if they look back that'll be waaay to awkward. But then again, I can't get too far away, just in case some space opens up and I can sneak through. Aaaah buggies are so annoying, but nothing the, what was it again, Messiah of Movement or something? Nothing I can't handle.
Buggy turns down a side street
PROTAGONIST: Finally, ugh, I know slow and steady wins the race but you don't have to take it that literally. Well at least now I can get back up to speed, hopefully with no more interruptions.
Moment of silence
Hears footsteps behind
PROTAGONIST: Hang on...
Footsteps continue
PROTAGONIST: It can't be...
Footsteps continue
PROTAGONIST: Is that the guy from before? No, I left him behind ages ago! Can't look back and check in case they're looking at me, the last thing I need right now is awkward eye contact. I'll wait 'til a car passes and watch it go past, should get a sneaky look at him there.
Shows lack of cars
PROTAGONIST: The one time a pedestrian wants traffic and none comes, brilliant. Don't you know who I am, I'm the king of these streets, so someone drive down them! No? C'mon please. Pretty please? Uh, how about foot traffic on the other side? Let’s see...
Starts to see someone walking on the opposite pavement
PROTAGONIST: Oh hello, someone's coming. Now just to wait until they're near enough...
Character looks over, showing the old woman from before the character looks dumbfounded
PROTAGONIST: B, but how? You were so slow! Oh quick, look back before they notice.
Shows the same character as before, quickly coming towards the camera
PROTAGONIST: And now you're back. Awesome, just awesome. Why couldn't you just accept defeat like everyone else, it's not hard, or so I've been told, I never actually have. How should I handle this? Is he too close for me to speed up...?
Dream Sequence:
Character does the battlestations compilation, but halfway through the man passes them
PROTAGONIST: Yep, too close now to speed up, and he'll notice and think I'm trying to stop him overtaking me, which I would be, but I don't want him to know that, way too awkward. Huh, now that I think about it, there are a lot of ways to make walking awkward. I wonder if that's just me... No, concentrate. Battlestations is out of the question. *Sighs Looks like I'm going to have to face it... He's going to overtake me. Ladies and gentlemen, I have been DETHRONED! Anarchy will sweep the pavements, there will be no distinction between curb and road, and the green man will lay dead forever! But I'll be generous in defeat, let him pass without competition...
Character bends down to tie their shoe lace
PROTAGONIST: Incoming. 3, 2, 1...
Man passes
PROTAGONIST: Actually, that wasn't that bad. Almost... freeing. Now I don't have to worry about being usurped I can actually enjoy the journey.
PROTAGONIST: Hey, I've never noticed that tree before! And that car! Or that house! Wow, there's a whole new world out here, who would've thought. I might not enjoy my job, and working on Friday sucks, but this might've made it worth it.
Speak of the devil, there's work now.
Tries to open door but fails
PROTAGONIST: Huh, should probably check how late I am, maybe they lock the doors or something after a certain amount of time. I guess I'd never know; I've never been late before.
Ends with PROTAGONIST not being able to get into their work building. Checks phone, realises it's Saturday. PROTAGONIST goes 'Oh -', connoting an expletive, but then it ends.
FADE IN:
EXT. MAIN STREET - MORNING
A large street lined with houses, with no cars going down the road, instead lining the streets to show morning
PROTAGONIST, caucasian male young man, happy and spry walks into frame and starts walking bouncily
PROTAGONIST: Ah yeah, another day another walks to work. Don't worry, loyal
subjects, the Walking Warrior, the Crosswalk King, the Pedestrian... Well I'm back.
And what a lovely day it is, uum, classic British weather. Nothing better to
get the legs going at the end of the week, to reclaim my title as the perfect,
PERFECT PEDESTRIAN! Yeah, I'm the perfect pedestrian, I like that.
Ooh, who's this up ahead? Looks like we've got our first challenger everyone! Ha, just a little granny, with shopping bags too! I could do this with my eyes closed...
Dream Sequence:
PROTAGONIST closes eyes, continue walking for a few seconds, then insert car horn and a crash noise
PROTAGONIST: Ok, maybe not, still though, nice to have a little hurdle to warm up the overtaking feeling. (Short breath to pump up) let’s do this. On your marks, get se - Nah, let’s do 321 for a change, it's good to keep myself on my toes.
Bumps into bin
PROTAGONIST: Gah, stupid day dreaming, getting me distracted.
Old lady turns around
PROTAGONIST: No lady, turn around! I'm the one in charge, I look at you! Who puts bins out on the street anyway? How are you going to put stuff in it if it's outside?! Now where was I? Ah yeah, just speed up... 3, 2, 1 and GO!
Quickly passes old woman
PROTAGONIST: Yeah! Exactly lady, and I was so fast not a single hair on her head was harmed. Speaking of
Checks hair in a car window while walking
PROTAGONIST: Amazing as always, but that's to be expected when it's, you know, me. Heh, thank god no one was in that car, I've had more than a few awkward experiences with that (shudders) ugh prolonged eye contact, the scourge of all great fast walkers, throws us completely off our stride.
Crossroads with traffic lights ahead
PROTAGONIST: Cross road traffic lights, the scourge of all great fast w - oh wait I've already said that. Anyway, screw these things, all they do is help cars. Seriously, isn't it some common fear that machines will overthrow humans, well there's proof right there! People roaming the streets like me should be put first. I've got a few tricks up my sleeve though, wouldn't be at the level I am today without knowing how to deal with these bad boys.
Character quickly spins around 'stylishly', pressing the closest button as they do so
Protagonist: The ol' 'Spin 'n' Press', gets 'em every time.
Before carrying on to wait at the further lights
PROTAGONIST: That ol' classic saved me those extra few seconds back when I was a fresh faced newbie to this game, but really, only a novice walker actually waits at lights. Just have to wait until...
Dream Sequence:
Character looks both ways, but forgets to check behind him. Car almost hits him but stops just before.
PROTAGONIST: Damn it! A lot of car trouble today... So that didn't work, first time for everything I suppose.
Looks at phone
PROTAGONIST: 2 minutes behind now. C'mon traffic, don't you have better stuff to do than drive down this one road?! I swear...
Lights change
PROTAGONIST: Yeah about time! Huh, all this anger has got me all hot and sweaty, wearing a coat probably doesn't help though. I wonder if I can put it in my bag without slowing down...
Ahead of the character, a person with person steps out of their house and starts walking in the same direction
PROTAGONIST: Looks like that's going to have to wait. Sorry ladies, you can't see me in my shirt and tie just yet, because out of nowhere a new opponent has appeared! Let's see,
(Zoom and Distort transition to denote zooming in and analysing)
PROTAGONIST: Tall - which most likely means an above average stride, no music, so no soothing tunes to slow 'em down, oh no, trainers! Really man? Who wears trainers with a suit? They'll have way better traction and bounce than my dumb dress shoes. He's wearing usiness dress, which will restrict movement but as I'm wearing it that's moot. Mm mm mmmm, I see an opponent worthy of my attention. Battlestations!
Dream Sequence/Compilation of getting himself ready, Scott Pilgrim vs The World-esque:
Putting earplugs in
Kicking each leg to warm them up
Puffing out chest
Ends with character walking away, appearing like they're going fast
Cuts to long shot of character doing them all at once, looking ridiculous and uncoordinated, the opposite of how they think it appeared
Shows character's face
PROTAGONIST: Let’s do this.
Dramatic, fast paced movements to appear fast:
PROTAGONIST: Go on me, you can do it
PROTAGONIST:: I'm not catching them, engage thrusters
Dodging past trees/bins/other
PROTAGONIST: It's a minefield out here!
Continuing chase, but music changes randomly to a calm, uninspiring song
PROTAGONIST: Agh, comms have been disrupted. Don't listen to it, just push through.
Continue
PROTAGONIST: Slow down friend, you're not going to win. Quit and spare yourself your pride!
Almost there, almost there...
Character passes other, both appear calm, contrasting previous scene
PROTAGONIST: That's what I thought mate, sit down! Some people think they're so cool because they walk faster than average, but it's the humble people that are the real champions of the pavement. Oh great, now I'm going to have to walk this fast for ages. Why can't he be a gracious loser and slow down, it's only polite since I was such a civil winner. Ah, he'll probably turn off soon anyway, I should think about something else.
[Comments about weather, which varies depending on how it is in relation to the previous time they did it, e.g. looks like the classic English drizzle is sticking with me until the end, good, the grey provides a cinematic backdrop to my incredible feats of speed]
Bus passes
PROTAGONIST: Yeah bus people, you're so cool for sitting down and paying to get places. (Mutters) Good luck with being unfit and... fat in a few years. Buses can't be that much faster than me, right? I mean they've got all that traffic slowing 'em down, while I can overtake anyone, and everyone, that gets in my way.
Shows person with buggy
PROTAGONIST: Ha, speaking of, I swear, some people must think this was staged. But then again a buggy isn't exactly fast most of the time, so I doubt this'll be very interesting...
Dream Sequence:
Attempts to pass but the buggy proves too big, taking up most of the pavement (find narrow street)
PROTAGONIST: C'mon lady, get a smaller buggy, these pavements are narrow as it is! Might have to try another route...
Dream Sequence:
Attempts to pass again via the gutter, but when they step off the pavement they step into a large pile of wet leaves/mud. As they're wearing posh shoes, they character doesn't accept this:
PROTAGONIST: No, no, no, these shoes are way to posh to get ruined, I can't afford another pair...
Dream Sequence:
Finally decides to cross the road, but heavy traffic stops him, aggravating him
PROTAGONIST: Really?! I knew traffic was stupid but c'mon, let a guy cross the road. *Sighs Guess I'm just going to have to wait this out. Wait, I can't get too close though, if they look back that'll be waaay to awkward. But then again, I can't get too far away, just in case some space opens up and I can sneak through. Aaaah buggies are so annoying, but nothing the, what was it again, Messiah of Movement or something? Nothing I can't handle.
Buggy turns down a side street
PROTAGONIST: Finally, ugh, I know slow and steady wins the race but you don't have to take it that literally. Well at least now I can get back up to speed, hopefully with no more interruptions.
Moment of silence
Hears footsteps behind
PROTAGONIST: Hang on...
Footsteps continue
PROTAGONIST: It can't be...
Footsteps continue
PROTAGONIST: Is that the guy from before? No, I left him behind ages ago! Can't look back and check in case they're looking at me, the last thing I need right now is awkward eye contact. I'll wait 'til a car passes and watch it go past, should get a sneaky look at him there.
Shows lack of cars
PROTAGONIST: The one time a pedestrian wants traffic and none comes, brilliant. Don't you know who I am, I'm the king of these streets, so someone drive down them! No? C'mon please. Pretty please? Uh, how about foot traffic on the other side? Let’s see...
Starts to see someone walking on the opposite pavement
PROTAGONIST: Oh hello, someone's coming. Now just to wait until they're near enough...
Character looks over, showing the old woman from before the character looks dumbfounded
PROTAGONIST: B, but how? You were so slow! Oh quick, look back before they notice.
Shows the same character as before, quickly coming towards the camera
PROTAGONIST: And now you're back. Awesome, just awesome. Why couldn't you just accept defeat like everyone else, it's not hard, or so I've been told, I never actually have. How should I handle this? Is he too close for me to speed up...?
Dream Sequence:
Character does the battlestations compilation, but halfway through the man passes them
PROTAGONIST: Yep, too close now to speed up, and he'll notice and think I'm trying to stop him overtaking me, which I would be, but I don't want him to know that, way too awkward. Huh, now that I think about it, there are a lot of ways to make walking awkward. I wonder if that's just me... No, concentrate. Battlestations is out of the question. *Sighs Looks like I'm going to have to face it... He's going to overtake me. Ladies and gentlemen, I have been DETHRONED! Anarchy will sweep the pavements, there will be no distinction between curb and road, and the green man will lay dead forever! But I'll be generous in defeat, let him pass without competition...
Character bends down to tie their shoe lace
PROTAGONIST: Incoming. 3, 2, 1...
Man passes
PROTAGONIST: Actually, that wasn't that bad. Almost... freeing. Now I don't have to worry about being usurped I can actually enjoy the journey.
PROTAGONIST: Hey, I've never noticed that tree before! And that car! Or that house! Wow, there's a whole new world out here, who would've thought. I might not enjoy my job, and working on Friday sucks, but this might've made it worth it.
Speak of the devil, there's work now.
Tries to open door but fails
PROTAGONIST: Huh, should probably check how late I am, maybe they lock the doors or something after a certain amount of time. I guess I'd never know; I've never been late before.
Ends with PROTAGONIST not being able to get into their work building. Checks phone, realises it's Saturday. PROTAGONIST goes 'Oh -', connoting an expletive, but then it ends.
Saturday, 4 March 2017
Questionnaire Question Ideas
What is the most important feature/part of making a short film? Editing, lighting, camerawork etc.
What editing techniques should I use to implement the 'dream' non-continuity sections of my film?
What camera techniques are essential for creating a short film?
How can I include narration effectively in my short film, as it's a large part of the narrative?
A key part of my film is the inclusion of 'dream sequences'. Would it be more effective to include this in a 'Secret Life of Walter Mitty' style (no distinction of dreams and reality until revealed afterwards) or a more VFX focussed style (different colouring, sounds, camera movements etc to show distinction between reality and dreaming)?
What experience do you have creating short films, specifically comedy?
In regards to the general creation process of short films, how do you go about casting, scripting and creating storyboards? Which document do you deem the most essential, and which do you complete first?
As my film will be taking place almost exclusively outdoors, do you have any advice on how to properly light such scenes? Would this mainly be done through editing or on set?
What editing techniques should I use to implement the 'dream' non-continuity sections of my film?
What camera techniques are essential for creating a short film?
How can I include narration effectively in my short film, as it's a large part of the narrative?
A key part of my film is the inclusion of 'dream sequences'. Would it be more effective to include this in a 'Secret Life of Walter Mitty' style (no distinction of dreams and reality until revealed afterwards) or a more VFX focussed style (different colouring, sounds, camera movements etc to show distinction between reality and dreaming)?
What experience do you have creating short films, specifically comedy?
In regards to the general creation process of short films, how do you go about casting, scripting and creating storyboards? Which document do you deem the most essential, and which do you complete first?
As my film will be taking place almost exclusively outdoors, do you have any advice on how to properly light such scenes? Would this mainly be done through editing or on set?
Wednesday, 22 February 2017
Research Evaluation - The Heist
Short Film - The Heist
Area 1:
How to make a short film - learning form similar examples - primary research.
Sources used
The Heist - Short Film
Description of sources used
Camera
Shot Type and Angle
Movement
Keeping with the mock-action genre of the film, classic action movements are used. For example, fast moving shots following hand movements and head turns are used to keep up the idea that there is an intense operation in progress. This effectively contrasted with the script to create the desired theme.
Handheld movement was also used to continue with this theme, as it makes the film confusing and faster than it is, making it appear intense and dangerous. In addition to this, the confusion gained from this effect can also be connoted to reflect the protagonists feelings in the film, not just the audience. For example, before it's revealed that they are in a toy warehouse, the handheld movement connotes the confusion they have because their are no guards.
Forward and backtracking is also heavily used for the same purpose, as it effectively kept up the appearance that the mission was dangerous when it was not yet revealed to be a failure, negating the goofy banter just shown in the car scene.
Editing
While the editing didn't provide comedic or other effects, it was effective in that is successfully showed the action narrative of the film without drawing attention to itself - it was seamless as it should've been, because the comedy came from the script and slapstick from the scene.
Sound
As with other parts of the film, sound both encourages the action theme of the film, and contrasts with it. The fast, upbeat music is classic for a heist film when they first enter the warehouse and are checking it, and it continues throughout the scene to connote pressure and urgency. However, the average-high, posh voices of the protagonists contrasts with this (as it's often the trope to have deep and accented voiced characters in action films), while also providing humour for the comedy aspect of the film.
What I was hoping to get from this.
As this film shares the mock-serious/ mock-action vibe which my film will use, I was hoping to get more of an understanding of how to create this theme from a technical standpoint (camera angles, movement, editing etc).
Brief summary of what I gained through my research
More of an understanding of how to use camera work to connote an action theme in a comedy film (handheld, lots of tracking etc.) Also, I learnt that contrasting in all parts of the film in effective when featuring action and comedy equally.
Reliability of the sources used
As this is a student film on Youtube, quite reliable, although as it's not professional not completely.
Monday, 20 February 2017
Research Evaluation - Alone
Short Film - Alone
Research Evaluation
Area 1:
How to make a short film - learning form similar examples - primary research.
Sources used
Alone - Short Film
Description of sources used
Camera
Shot Type and Angle
The majority of handheld shots were from either a high or eye line angle, to create the appearance that the audience is looking from the character's perspective (for example, using a high angle shot to show the survival pack and him checking through it). As a result, most shots were a medium close up, as this was the distance the character was from what he was looking at. If not this, a medium shot was used, to include the character's head and shoulders in the shot to achieve a similar effect.
Movement
There was a very heavy emphasis on contrasting movements in this film - still and handheld movement especially. They were both used in a non-linear montage (travelling and scavenging scenes), switching from one another quickly to emphasise the strange but yet familiar pacing of the character's life - a normal day in a weird world.
Panning and tilting were used a lot in Alone, following the character's movements (walking, picking objects up etc.) to give the impression that the audience is watching him from a distance - emphasising the point that he is alone. Also, tilting was used in the film to establish a location, before revealing where the character was in the location specifically, which effectively showed what the character was doing without making the montage boring and still (which can also be seen as juxtaposing the context of the narrative - a boring and still world).
Editing
The editing for this film is non-linear, showing the audience only the 'highlights' of the protagonist's day after the apocalypse. This is effective in showing that his life is boring and monotonous, as mundane tasks like walking and eating are shown to be large, important parts of his day.
Sound
Narration was used as a main plot device - explaining and expanding on the video over it. The bored, monotone voice of the protagonist adds to the themes of boredom and isolation already instilled in the audience from the premise of the film, making it an effective addition to the film.
Music, slow with little variation, achieved the same goals as the narration, making the narrative appear slower and more monotonous than the film already appeared.
What I was hoping to get from this.
I was hoping to learn more about how to use narration and camera movements in my short film, especially in a non-linear film, as Alone did these parts very effectively (winning them an award).
Brief summary of what I gained through my research
An appreciation and knowledge of how and when to include handheld and still camera shots in a short film to create a desired effect. For example, contrasting both types to create confusion and the appearance of time passing.
Reliability of the sources used
Very reliable, as the film is from Youtube, a reliable source, and the film has won awards in cinematography and sound, parts I am looking at.
Sunday, 19 February 2017
Research Evaluation - Adobe Premiere Workbook
Book - Adobe Premiere Pro CS6 Classroom in a Book: The Official Training Workbook from Adobe Systems (Classroom in a Book (Adobe))
Research Evaluation
Area 1:
Learning how to use Adobe Premiere to edit my short film - primary research.
Sources used
Adobe Premiere Pro Manual
Description of sources used
This book has detailed explanations of how to effectively use Premiere for all steps of the editing process, including sound editing, multi-camera editing, colouring etc. All parts of this book will be very useful for my project, as editing and VFX play a big part in my film.
What I was hoping to get from this.
Further knowledge of editing, especially in non-linear form which my short film will feature, plus colouring and effects to make my film appear to be as professional as possible.
Brief summary of what I gained through my research
From the manual, I have learnt how to colour, use multi-camera editing, basic VFX, audio editing among many other parts of editing.
Reliability of the sources used
Very reliable, as the book has been created by the software developers,, purposefully for the function of teaching these skills to readers.
Tuesday, 14 February 2017
EPQ – Progress Review / Research Review / Planning Ahead
So far, I have used planning, analysing and organistation skills to plan out the details of my product. This includes making a Gantt chart to plan the creation of my films, analysing other short films to learn more about the creation process and what features are successful in a film, researching production teachniques with books and manuals etc.
What technical skills have you used?
What new skills have you learnt?
I have learnt how to effectively analyse a film in terms of what parts of the production were successful and unsuccessful in showing the meaning of the film. Also, I have learnt how to plan a film production (e.g. timings via a Gantt chart, equipment planning etc.).
Name and discuss the sources have you used so far?
About a Girl - Short Film
The Gunfighter - Short Film
The Expert - Short Film
Alone - Short Film
The Heist - Short Film
Adobe Premiere Pro Guide
Description of the sources. What was you hoping to gain from the research?
Evaluate - Have your research techniques been successful so far? Why?
My research techniques have been successful so far, as I have learnt from each one different parts of production for my short film - use of camera angles, editing techniques and when to use them etc.
Has the information been useful? How /Why?
The information has been useful, as I can now plan my film better from a technical standpoint - taking into account editing, camerawork, script etc.
How reliable were the sources?
As all the films were popular and had won awards, my sources were very reliable, as they each individually demonstrated the skills I wanted to learn effectively.
Do your questionnaires / surveys / Interviews need adapting / questions need tweaking (Evidence)
Do you need to amend your plans? Discuss and evidence the updates.
What technical skills have you used?
What new skills have you learnt?
I have learnt how to effectively analyse a film in terms of what parts of the production were successful and unsuccessful in showing the meaning of the film. Also, I have learnt how to plan a film production (e.g. timings via a Gantt chart, equipment planning etc.).
Name and discuss the sources have you used so far?
About a Girl - Short Film
The Gunfighter - Short Film
The Expert - Short Film
Alone - Short Film
The Heist - Short Film
Adobe Premiere Pro Guide
Description of the sources. What was you hoping to gain from the research?
Evaluate - Have your research techniques been successful so far? Why?
My research techniques have been successful so far, as I have learnt from each one different parts of production for my short film - use of camera angles, editing techniques and when to use them etc.
Has the information been useful? How /Why?
The information has been useful, as I can now plan my film better from a technical standpoint - taking into account editing, camerawork, script etc.
How reliable were the sources?
As all the films were popular and had won awards, my sources were very reliable, as they each individually demonstrated the skills I wanted to learn effectively.
Do your questionnaires / surveys / Interviews need adapting / questions need tweaking (Evidence)
Do you need to amend your plans? Discuss and evidence the updates.
Monday, 6 February 2017
Research Evaluation - The Expert
Short Film Analysis - The Expert
Research Evaluation
Area 1:
Learning how to create a similar short film - primary research.
Sources used
The Expert - Short Film
Description of sources used
Camera
Shot Type and Angle
The most common angle used in this film was again the eyeline match. As the setting of the film is a corporate office, it is connoted that the office seeks efficiency and clear ways of doing things (connoted by the minimal, sparse decorations of the room, the propor mode of address of the actors in the beginning, and denoted by the company seeking a professional for a task). This angle supports this theme, especially as it lacks handheld for the whole film, because it shows clearly facial expressions of the actors without angles or movement to distract or get in the way of the key information. This was an especially effective technique as the film went on and the narrative of the film showed the descension from order to incompetence, while the angles and techniques stayed the same, connoting that the company is still keeping it's professional facade even when they're obviously inept.Apart from eyeline level shots (which ranged from close up to medium shots to show hand motions and facial expressions), the only other shots used were high angle long shots to show people using the white board while the rest of the cast spoke. This was effectivly jarring, as it differs so much from the standard shot of the film, which highlighted the connoted confusion and frustration of the expert, which he was trying to remedy by using the white board that caused this shot.
Movement
There was no camera movement in this film, all shots were steady and the only transitions used were cuts. This was effective, as said earlier, in connoting a clean and efficient work environment, which contrasts with the narrative to justify the confusion of the expert, and make it relatable.Editing
The editing in this film was unobtrusive, with no VFX or transitions other than a simple cut. This was effective in making the film feel overly corporate and clean - professional, which again contrasted with the film's content to make the protagonist relatable.Sound
As this film lacked non-diegetic sound, it relied completely on dialogue and ambient noise for effect. This was an effective part of the film, as it focussed on normal, almost ambient noise (for example the pen squeaking on the whiteboard) to highlight the awkward scenario in place, without being overt about it.
What I was hoping to get from this.
The film was made on a small budget, and used comedy with a theme of average situations shown to the extreme, which my film also does. So from this I was looking to learn how to create an effective short film cheaply, while also learning how to implement comedy in a normal situation effectively.
Brief summary of what I gained through my research
Production techniques were effective in this film by creating a contrast between the narrative of the film and the techniques used to make it, which was effective in portraying the feelings of the protagonist to the audience. From this, I have learnt that the camera and editing techniques can be used to portray a character in a certain way very effectively, which I will use in my film.
Reliability of the sources used
As the film came from an established short film creator from a reliable site (Youtube), I think it's very reliable to learn from.
Sunday, 5 February 2017
Research Evaluation - The Gunfighter
Short Film Analysis - The Gunfighter
Research Evaluation
Area 1:
How to make a short film - learning form similar examples - primary research.
Sources used
The Gunfighter - Short Film
Description of sources used
Camera
Shot Type and Angle
Again in this film, the eye line match was the most common shot type in the film. Due to the tense scenario, where any character could kill any other, this is effective in connoting to the audience that all characters are equal and so at risk - there are no techniques used to tel the audience that one person will win. As all but one character dies, this foreshadows the end result subtly. This is especially evident when the characters are shown sitting at tables, still being shown at eye level, eliminating the possibility of the camera being from a character's perspective.
Movement
Zooming in is often used when moments get tense, to connote a sense of suspense and urgency. And the fact that it is not used when the film becomes comedic rather than tense further reinforces this idea, but all character experience this zoom at one point or another, showing that they all feel similar ways and are all dangerous.
Cuts are more commonly used to transition from one character to another in The Gunfighter, as the scenes are often tense and so fast cuts support this. Movement was only used twice, which connotes to the audience that they are similar (used to transition from serious to comedic), although they don't initially appear so. For example, the camera turns and tracks towards the Henderson Boys when they are first introduced, which starts the comedy aspect of the film. And after the shootout, the camera pans to show the devastation, before landing upon the female character where she is found alive, before having other funny moments with the character.
Handheld was used exclusively in this film, to give it a realistic feel and connotes to the audience that the scenario is serious and prone to action, which it eventually is. Although the shots are not from a character's perspective, the handheld technique supports the idea that they are, which makes the audience feel attached to the characters as they feel like they see the situation from a similar perspective to the characters.
Movement
Zooming in is often used when moments get tense, to connote a sense of suspense and urgency. And the fact that it is not used when the film becomes comedic rather than tense further reinforces this idea, but all character experience this zoom at one point or another, showing that they all feel similar ways and are all dangerous.
Cuts are more commonly used to transition from one character to another in The Gunfighter, as the scenes are often tense and so fast cuts support this. Movement was only used twice, which connotes to the audience that they are similar (used to transition from serious to comedic), although they don't initially appear so. For example, the camera turns and tracks towards the Henderson Boys when they are first introduced, which starts the comedy aspect of the film. And after the shootout, the camera pans to show the devastation, before landing upon the female character where she is found alive, before having other funny moments with the character.
Handheld was used exclusively in this film, to give it a realistic feel and connotes to the audience that the scenario is serious and prone to action, which it eventually is. Although the shots are not from a character's perspective, the handheld technique supports the idea that they are, which makes the audience feel attached to the characters as they feel like they see the situation from a similar perspective to the characters.
Editing
Opposite to many short films, The Gunfighter uses continuity editing for the whole film, with no cuts to other time periods or situations. This functions to provide an easy narrative to follow, which is especially important as the story get more complex, with different people opposing each other very quickly. Cuts are used almost exclusively as well, to provide a clean, flowing story for the audience to follow. This also makes any other editing techniques more important, as it connotes real change in the narrative. For example, a fade is used to transition from the establishing shot of everyone dead, to a panning shot showing the same thing. This shows that the situation is as dire as it seems, and connotes feelings of loss to the audience, as it is evident that no one is above until the panning stops.
Sound
Non-diegetic sound plays a central role to the plot in this film. As the characters are aware of the narrator, even though he is not present, it creates a unique role for the narrator. The film capitalises the noticeable effect diegetic sound often has, with the only source of non-diegetic sound (apart from the theme music) being the only way in which the film progresses. As the narrator is integral to the evolution of the plot, it creates incidental sound as him speaking always leads to action, making the narrator very effective at it's purpose in the narrative. The reliance on this non-diegetic sound also makes the theme music more effective as the audience expects it to have a large effect on the film.
What I was hoping to get from this.
I was hoping to learn how to film a mock-dramatic film from this, as my film and this are both similar in that they feature comedy drama as a key part of the film. This entails learning effective editing, camera angles and movements and sound, all of which add to the themes in the film.
Brief summary of what I gained through my research
As my film also features narration as the main plot device, I will use this film to identify ways to use narration effectively. For example, I will use narration, or rather the dream sequences that it prompts, as an indicator for events - like it's function as incidental sound in The Gunfighter.
Also, as the film uses a continual, flowing narrative (which my film will partially do), I will take inspiration for this for my film, as I have now seen that it's effective in a short film.
Reliability of the sources used
Reliable, as the film is popular and comes from a reliable source - Youtube.
Saturday, 4 February 2017
Research Evaluation - About a Girl
Short Film Analysis - About a Girl
What I have learnt for my film
This film was effective in connoting meanings and feelings though production techniques such as cutting and camera movement. From this, I have learnt that cuts and editing is effective in connoting meaning, which I will use in my film for the dream sequences.
Research Evaluation
Area 1:
How to make a short film - learning form similar examples - primary research.
Sources used
About a Girl - Short Film
Description of sources used
This film is about a young girl and her strenuous life, and dreams of escaping, in a working class society. Throughout the film it cuts from the girl's description of her life to the harsh reality of it.
Camera
Shot Type and AngleThe most common shot type in the film is an eye line match. This is to show the audience that even though the girl/protagonist is young and apparently unfortunate in her surroundings, she is intelligent and isn't to be pitied. This contrasts with the infrequent shots when she isn't the main focus (mum using scratch card behind her, the end shot etc.), which highlight the struggles she faces against all parts of her life. This results in the audience developing a close relationship with the character, as they feel protective but also equal to her - a bond similar to a close friendship, which makes the message of the film more effective as it feels like the audience is close to the character.
Confusion is also achieved when tracking the girl, as the angle used is always slightly canted it changes the audience's perspective on the character, again connoting that she isn't all that meets the eye, and could also connote that as she only appears to be equal to the audience (through eye line shots, which is helped by the canted angle as it makes her appear taller as more of her is in the shot), but is actually only pretending to cope with her surroundings, which was connoted buy her dreams of forming a band.

Movement
When the protagonist is talking to the camera, the movement is always a side/back track, handheld, moving at the same pace. This is used to give the appearance that the girl is having a conversation with the camera and so the audience (which is supported by the acting, as the character looks at the camera multiple times as if in conversation), again supporting the idea that the character is equal to the audience. In addition, the lack of forward tracking in the film is used to create confusion, as the audience doesn't know where the character is going. This transitions power to the character, as she is constantly aware of the situation (which is shown in the end shot), connoting to the audience that she is more intelligent than she shows. However, the infrequent long shots show the isolation of the character more clearly (although it is hinted at with her dysfunctional relationship with family), which makes the idea of the character talking to the audience (through camera work) feel more worrying - she has no one to talk to and confide in, so she has to talk to an imaginary entity (the audience).
Editing
Non-continuity editing is used throughout the short film, mainly in the form of jump cuts to emphasise the point of the protagonist. For example, jump cutting from the girl talking about the image of the band, to her actively doing this, proves to the audience that the girl is honest, although the obviously unlikely success of her band contrasts with this honesty, reminding the audience that the character is still just a young girl with big dreams.
The character talking to the camera, before jumping to the event she was talking about, gives the idea that the character assumes prior knowledge of the event. As a result, this editing technique connotes to the audience that the character is actually talking to herself, as the audience only shares experiences that the girl has, no other character. This is also supported by the frequent, jarring cuts to other topics of conversation which mimics a typical train of thought.
Sound
Sound is purely diegetic, with no sonic bridges or other editing techniques. This is effective in creating jarring cuts between scenes, which creates confusion for the audience and gives the protagonist control, again connoting control and maturity to the character.
What I was hoping to get from this.
From this source I was hoping to gain knowledge of how to successfully carry out non-linear editing in a short film, as well as learn more about how to implement narration, a key part of my film, as a central part of a narrative.
Brief summary of what I gained through my research
This film was effective in connoting meanings and feelings though production techniques such as cutting and camera movement. From this, I have learnt that cuts and editing is effective in connoting meaning, which I will use in my film for the dream sequences.
Reliability of the sources used
Very reliable, as the film is award winning and respected.
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